Display Name = "San Ilias Castle 2F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 570, 46, 24, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 570, 47, 24, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ConditionalBranch([0, 3098, 1])
      ControlSwitches([3098, 3098, 0])
      ControlVariables([1352, 1352, 1, 0, 1])
      Empty([])

    BranchEnd([])
    CallCommonEvent([9019])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The clash shattered the surroundings in an instant."])
    ShowText(["It seems the clash between the two has spilled outside the castle――"])
    Wait([30])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Guh... Both sides, what incredible power!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Guh... Both sides, what incredible power!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc8", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Guh... Both sides, what incredible power!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 16, 0])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["Can his sword cut through time and space..."])
      ShowText(["I would like to have a sparring match."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Idea Lukas aimed for Black Alice..."])
    ShowText(["Even though they are both transcendent beings of chaos, why..."])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["...She is trying to fulfill her role as a hero."])
    FadeoutBGM([1])
    Wait([30])
    ShowAnimation([15, 542, false])
    Wait([60])
    ControlSwitches([31, 31, 0])
    Wait([90])
    PlayBGM(["RPG::BGM(@name=\"scene_sonia2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_apiro_ragos_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There stood another transcendent being in that place."])
    ShowText(["Apiro Lagos――one of the Apostles of Chaos."])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["Metamo Metamo――"])
    ShowText(["No, Idea Lukas exists for that very reason."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Apiro Lagos... What are you doing here too!?"])
    ConditionalBranch([4, 21, 0])
      ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["You've disrupted an important meeting..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["It's more like accompanying or spectating..."])
    ShowText(["Well, I was just bored, you see."])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["Moreover, San Ilia is afflicted by calamities in every timeline."])
    ShowText(["I thought I would faithfully trace that line of history!"])
    PlaySE(["RPG::SE(@name=\"Darkness1\", @pitch=100, @volume=80)"])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Suddenly, the air inside the castle was greatly disturbed."])
    ShowText(["The presence of Apiro Lagos filled the entire castle."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This apostle possesses the ability to create clones."])
    ShowText(["Multiple Apiro Lagos began to rampage inside the castle――"])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["The army of Black Alice and the doll circus――"])
    ShowText(["In exchange, I will take on that role!!"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc6", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Don't mess with me, you bastard!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Don't mess with me, you bastard!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc8", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Don't mess with me, you bastard!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 16, 0])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["...I'll slice you!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 21, 0])
      ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["I won't play along with your little games..."])
      ShowText(["I'll make you disappear here!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 696, 0])
      ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
      ShowText(["\\n<White Rabbit>"])
      ShowText(["You're being a bit too rude, you know..."])
      ShowText(["It's affecting my reputation too, so could you please behave?"])
      ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
      ShowText(["\\n<Apiro Lagos>"])
      ShowText(["Haha, even my prototype is here!"])
      ShowText(["You're in the way, so could you disappear here?"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_chaos1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1997, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["After all, I'm just a clone; it doesn't matter how many I defeat."])
    ShowText(["Now, tremble in fear! Despair!"])
    PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
    ControlSwitches([31, 31, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["As expected, this Apiro Lagos was also a clone."])
    ShowText(["If I don't defeat the original, it means nothing――"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Good grief..."])
      ShowText(["This is the second time I've been caught up in turmoil in San Ilia."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Good grief..."])
      ShowText(["This is the second time I've been caught up in turmoil in San Ilia."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Good grief..."])
      ShowText(["This is the second time I've been caught up in turmoil in San Ilia."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It's my second time too. So, that means――"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I've experienced both."])
    ShowText(["So... how many times has it been?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But this isn't the time to be talking about that."])
    ShowText(["Even ordinary citizens are in danger――"])
    ShowTextAttributes(["minagi_fc1", 3, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["To trample my city as you please..."])
    ShowText(["You must face the consequences."])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Raphaela>"])
    ShowText(["To trample upon the holy city entrusted to Goddess..."])
    ShowText(["Let us deliver divine punishment."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Both of you, for now, let's have a temporary ceasefire."])
    ShowText(["Let's join forces here."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["We'll find the true body of the rabbit and take care of it ourselves."])
      ShowText(["I trust there are no objections from you, Minagi and Raphaela!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["We'll find the true body of the rabbit and take care of it ourselves."])
      ShowText(["I trust there are no objections from you, Minagi and Raphaela!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["We'll find the true body of the rabbit and take care of it ourselves."])
      ShowText(["I trust there are no objections from you, Minagi and Raphaela!?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["Understood..."])
    ShowText(["Monster Lord, I will now fall under your command."])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Raphaela>"])
    ShowText(["Let us follow the guidance of Ilias..."])
    ErasePicture([5])
    Script(["add_actor_ex(678)"])
    ScriptMore(["add_actor_ex(510)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Minagi and Raphaela have temporarily joined the party!"])
    Wait([60])
    SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([13, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["minagi_fc1", 3, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["My disciple Alma Elma, lead the evacuation of the residents."])
    ShowText(["Guide them from the southern part of the town to the outskirts."])
    ShowTextAttributes(["arumaeruma_fc2", 2, 0, 2])
    ShowText(["\\n<Alma Elma>"])
    ShowText(["I'm not your disciple, you know..."])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    SetMoveRoute([13, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Even so, Alma Elma rushes outside the castle."])
    ShowText(["She heads for the mission to evacuate the residents to a safe place――"])
    ConditionalBranch([0, 1023, 0])
      ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
      ShowText(["\\n<Erubetie>"])
      ShowText(["Alma Elma has also learned to protect her kin..."])
      ShowTextAttributes(["minagi_fc1", 0, 0, 2])
      ShowText(["\\n<Minagi>"])
      ShowText(["The position of Queen Succubus that she has long avoided..."])
      ShowText(["She has finally prepared herself to accept it."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1024, 0])
      ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
      ShowText(["\\n<Erubetie Kanade>"])
      ShowText(["Alma Elma has also learned to protect her kin..."])
      ShowTextAttributes(["minagi_fc1", 0, 0, 2])
      ShowText(["\\n<Minagi>"])
      ShowText(["The position of Queen Succubus that she has long avoided..."])
      ShowText(["She has finally prepared herself to accept it."])
      Empty([])

    BranchEnd([])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Raphaela>"])
    ShowText(["Let's search for the location of the main body of Apiro Lagos."])
    ShowText(["No reactions detected in the castle or the town――"])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Raphaela>"])
    ShowText(["Shall we expand the scanning range to the underground and the sky...?"])
    ShowText(["...Reaction detected at an altitude of 20,000 meters above San Ilia!"])
    ShowTextAttributes(["minagi_fc1", 3, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["20,000 meters, huh... that's quite a high place."])
    ShowText(["Even if we were to defeat the main body, there will be few who can reach that height."])
    ConditionalBranch([4, 323, 0])
      ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
      ShowText(["\\n<Lucretia>"])
      ShowText(["Even among Harpies, few can reach such heights."])
      ShowText(["Fighting at the altitude where the enemy is located is not practical."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 376, 0])
      ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
      ShowText(["\\n<Refletsia>"])
      ShowText(["I could manage it easily..."])
      ShowText(["But it would be difficult to have everyone accompany me."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Raphaela>"])
    ShowText(["Then we should drag them down."])
    ShowText(["If we try to escape, they will come after us."])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["That's a good plan."])
      ShowText(["That rabbit seems to have a personality that can't stand being ignored."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["That's a good plan."])
      ShowText(["That rabbit seems to have a personality that can't stand being ignored."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["That's a good plan."])
      ShowText(["That rabbit seems to have a personality that can't stand being ignored."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If we try to escape from this San Ilia city..."])
    ShowText(["Due to its nature, Apiro Lagos should come after us."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Then, the course of action is to escape."])
    ShowText(["Let's leave this castle and head outside the town..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Alright, our goal is the town exit!"])
    ShowText(["Now, let's go!"])
    ConditionalBranch([4, 35, 0])
      ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
      ShowText(["\\n<Lucifina>"])
      ShowText(["Hehe... it's rabbit hunting time."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 16, 0])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["My lord... let's carve our path with my sword."])
      ConditionalBranch([4, 383, 0])
        ShowTextAttributes(["eden_fc1", 0, 0, 2])
        ShowText(["\\n<Eden>"])
        ShowText(["The path of Ilias shall be opened with this spear of Eden."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 1, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Ilias, it's reassuring that we both have loyal warriors."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 1, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Ilias, it's reassuring that we both have loyal warriors."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 1, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Ilias, it's reassuring that we both have loyal warriors."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Absolutely... now, let's go!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Absolutely... now, let's go!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Absolutely... now, let's go!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 531, 0])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>"])
      ShowText(["Will the land of San Ilia be trampled once again..."])
      ShowText(["Defeat the enemy leader! Break through, spill iron blood!!"])
      Empty([])

    BranchEnd([])
    FadeoutScreen([])
    Wait([60])
    ChangeTransparency([1])
    ControlVariables([1305, 1305, 0, 0, 4])
    ControlVariables([1002, 1002, 0, 0, 136])
    ControlSwitches([100, 100, 0])
    PlayBGM(["RPG::BGM(@name=\"kiki3\", @volume=100, @pitch=100)"])
    FadeinScreen([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "アピロ"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["This isn't the exit, and there's nothing here anyway."])
    ShowText(["Did we take a wrong turn? Or did you think there was something...?"])
    ConditionalBranch([4, 34, 0])
      ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
      ShowText(["\\n<Micaela-chan>"])
      ShowText(["I was a bit hopeful that there would be something..."])
      ShowText(["Like on the throne or something."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 36, 0])
      ShowTextAttributes(["rucyfinac_fc1", 2, 0, 2])
      ShowText(["\\n<Lucifina-chan>"])
      ShowText(["There's nothing~? What a shame..."])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 1997, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["Hey, won't you play with me a bit...?"])
    ShowTextAttributes(["rafaera_fc1", 2, 0, 2])
    ShowText(["\\n<Raphaela>"])
    ShowText(["How dare you harm my subordinates...!"])
    ShowTextAttributes(["minagi_fc1", 2, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["Don't get too heated, Raphaela."])
    ShowText(["Anger and hatred distort battles and bring consequences upon oneself."])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Raphaela>"])
    ShowText(["...That's true."])
    ShowText(["To be admonished by you..."])
    BattleProcessing([0, 1997, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["apiro_ragos_fc1", 0, 0, 2])
    ShowText(["\\n<Apiro Lagos>"])
    ShowText(["I won't let you pass here~!"])
    ConditionalBranch([4, 16, 0])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["Only my sword will clear the way!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 383, 0])
      ShowTextAttributes(["eden_fc1", 0, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["I will open the path with this spear!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 384, 0])
      ShowTextAttributes(["eden_fc1", 3, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["I will open the path with this spear!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 388, 0])
      ShowTextAttributes(["eden_fc5", 1, 0, 2])
      ShowText(["\\n<Eden Trinity>"])
      ShowText(["I will open the path with this spear!"])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 1997, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Whiteyel is dead..."])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The angel soldiers are dead..."])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The angel soldiers are dead..."])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The angel soldiers are dead..."])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The angel soldiers are dead..."])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The angel soldiers are dead..."])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Granabass is dead..."])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Granabass is dead..."])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The angel soldiers are dead..."])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The angel soldiers are dead..."])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The angel soldiers are dead..."])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Whiteyel is dead..."])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["mariel_fc1", 3, 0, 2])
    ShowText(["\\n<Mariel>"])
    ShowText(["I don't think I can be of help in the fight..."])
    ShowText(["But at least, let me assist you."])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    CallCommonEvent([113])
    Empty([])
